socialmediahost.blogg.se

Resident evil nintendo 64
Resident evil nintendo 64












resident evil nintendo 64

The Nintendo 64 version shows only one version of the video, in which Annette is talking with Claire Redfield and the action takes place on the second floor, which does not correspond to either original version. In the Claire A scenario, Annette is talking with Claire Redfield and the action takes place on the first floor of the sewer platform. In the Leon A scenario, Annette is talking with Ada Wong and the action takes place on the second floor of the sewer platform. In the PlayStation version and other versions of the game, there are two versions of the FMV cutscene during which Annette Birkin tells the story of William Birkin and of the G-Virus. The messages which appear at the end of the intros in other versions of the game, just before gameplay starts, are missing in the Nintendo 64 version.Īnnette and William Birkin FMV PlayStation - A scenarios (Source: Ferrox) Version Differences Cutscenes & Misc. Unrecognized input file format - perhaps you need -targa Output file format cannot handle %d colormap entries Ignoring GIF extension block of type 0x%02xĬolor map file is invalid or of unsupported format Warning: unexpected GIF version number '%c%c%c' Invalid BMP file: biPlanes not equal to 1 Only 8- and 24-bit BMP files are supported Present at 0x800B7FF0 in memory are strings related to other image types. Invalid SOS parameters for sequential JPEGĪpplication transferred too many scanlines Unrecognized component IDs %d %d %d, assuming YCbCrįreed XMS handle %u.Obtained XMS handle %uĬorrupt JPEG data: %u extraneous bytes before marker 0x%02xĬorrupt JPEG data: premature end of data segmentĬorrupt JPEG data: found marker 0x%02x instead of RST%d Start Of Scan: %d components Component %d: dc=%d ac=%d Start Of Frame 0x%02x: width=%u, height=%u, components=%d Component %d: %dhx%dv q=%d Smoothing not supported with nonstandard sampling ratios

resident evil nintendo 64 resident evil nintendo 64

Warning: thumbnail image size does not match data length %u Unknown APP14 marker (not Adobe), length %uĭefine Quantization Table %d precision %d Unknown APP0 marker (not JFIF), length %u

resident evil nintendo 64

Write failed on temporary file - out of disk space?Īpplication transferred too few scanlinesĬaution: quantization tables are too coarse for baseline JPEGĪdobe APP14 marker: version %d, flags 0x%04x 0x%04x, transform %d Invalid JPEG file structure: SOS before SOF Invalid JPEG file structure: two SOI markers Unsupported JPEG process: SOF type 0x%02x Invalid JPEG file structure: missing SOS marker Invalid JPEG file structure: two SOF markers Not a JPEG file: starts with 0x%02x 0x%02xĬannot quantize more than %d color components Quantization table 0x%02x was not defined Requested feature was omitted at compile time Maximum supported image dimension is %u pixels Output file write error - out of disk space? Improper call to JPEG library in state %dīuffer passed to JPEG library is too small Sampling factors too large for interleaved scan Sorry, there are legal restrictions on arithmetic coding Present at 0x800B6E80 in memory are some JPEG-related strings. Present at 0x12150 in the ROM are some compression-related strings. (Source: Megan Grass for the background images) Development Text














Resident evil nintendo 64